I'm Jonathan Rey Brooks a graduate of the Savannah College of Art and Design with a degree in Game Development and a strong passion for game design. For this reason in most, if not all of my projects, I have acted as both a designer and a scripter with the intent of paying close attention to the intersection of the two. My passion for this stems from how much it defines the way in which the player interacts with the world, an aspect so immeasurably important to creating the experiences in our uniquely interactive medium.
In this 2.5D top-down action game, you play as a knight battling his way through a world as he discovers what he truly believes in. I worked on the overall design with a focus on the main character in both design and scripting.
Search For The Gryphon
In this VR ride, you are a passenger aboard a submarine as you and your crew discover the wreckage of a lost ship. Made with SCAD for their SCAD Day event.
In this rhythm mobile game, you tap along to the beat while dodging the obstacles spawned by the notes. I was the sole developer of this project.
Using nothing but the chainsaw wings on their back and the weapons they find the player is a one-man army against a fortified airship. I worked on the overall design with a focus on the player character and their scripting.
Recount the Memories of childhood through objects found in your old bedroom. I worked on the overall design and scripted/designed the bike level all as part of a 48-hour game jam.
The Tower 3D
Ascend the tower using your teleporting disks while defeating masked creatures and demons all in hopes of saving your daughter. I worked on the overall design with a focus on the main character in both design and scripting
The Tower 2D
Ascend the tower using your teleporting disks while defeating masked creatures and demons all in hopes of saving your daughter. I worked on the player, boss, and enemy design as well as scripted the entire project.
Deceive and sabotage your fellow employees as you try to be the only one not fired by the end of the month. I worked as a designer and tester on the project.
Control two mountain climbers attached by only a rope as they try to reach the top and face perils along the way. I worked as the sole developer of this project creating everything from design, to scripting, to art.